


* Here's a keymap for the above definitely speeds up editing the markers! That's it! Now when you enable the metronome, it will play back in time with your newly mapped song.and also loops and tempo fx will sync with the song as well. Hit home so the cursor is at the start of the project, then start hitting the macro key (or hold it down if that works for you, it's faster!.it's mapped to Numpad0 and ` here) until you reach the end of the project. If like me you have Pref-Editing Behaviour-'Move edit cursor to start of loop selection on loop selection change' checked, then you will need to add a 5th action, Markers: Next marker/project end. This is actually the easy part.takes me about 7 seconds to do a 5 minute song! *You want your timebase set to time for this (in project properties). Once you get to the end, give it a good scan over to make sure it's correct, and then go on to Part Three. You can continue through like this quite fast, with your left hand on the arrow keys and your right hand on the mouse. Hit the right arrow (next marker) and repeat the process. If the cursor is on the correct transient, then just click on the marker and move it to the transient (with snapping enabled, you can just 'flick' the marker towards the cursor). Now click on the first marker and examine it.if it's a bit late, hit the down arrow (previous transient) and the cursor will jump to an earlier transient.if it's early, hit Up (next transient) and the cursor will jump forward to the next transient. Increase the track height and zoom in a bit so you get a decent size to the kick. Make sure you have options-enable snapping checked, and the Kick Item(s) are selected so that Tab-to-Transient focuses only on the Kick (double-click the track to select all the items in the track). Left: Markers: Previous marker/project start Up: Item Navigation: Move cursor to next transient in selected itemsĭown: Item Navigation: Move cursor to previous transient in selected items To speed up this process, I made a new keymap with the arrow keys mapped to these functions: If you are happy enough with their position, ie it's 'close enough', then you can carry on to Part Three.otherwise, now we'll edit the markers position so they are completely synced with the kick (or whatever you prefer to use as your reference point.) If you have a lot to do, you may want to map the Space bar to 'markers: insert marker at current position' temporarily, or make a new keymap with that mapping.įirstly, scan through the song and check all the markers are in the correct position, and redo them if they are badly out.I use the kick drum in the song as the reference point, if it's available and tight. When you have finished, it's easy to drop another marker in if you missed one earlier on the first pass. Then play the song right through in real time, and press 'M' on the 'one' of every bar. I would first find the starting bar of the song and drop a marker right there on the 'one'.you may want to delete any space before that point, although it's not necessary.(you can delete this first bar later on if you want, as long as you started converting markers from the project start.) Convert the markers to tempo markers (the markers actually still remain, but are quick to delete, or you can keep them in case of further editing later). Edit the markers for greater accuracy (optional, depending on whether close enough is good enough for the material).ģ. Play the song through in real time, and drop markers at the start of every bar (on the 'one').Ģ. This new method is very fast and accurate, for getting the click in Reaper to run in sync with a song that hasn't been recorded to a click track. Markers:Create measure from time selection (detect tempo) Markers: Time signature measure from time selection, is now,

This method has been replaced by a much faster method using SWS actions, thank you Breeder: ĮDIT: This action has been renamed, but still works the same:
